Taking a closer look into what animation I want to do in my
show reel, I have chosen to do game animation using the mannequin rig to help
me achieve this. The chosen genre themed around my animation is beat-em up
games. Here is a list of reference footage I have observed;
The TV show – Deadliest Warriors TV show uses animated 3D
models demonstrating combat of various martial arts showing weight and force. I
think this is an excellent source for reference footage that displays good
understanding of how the body moves with force and as well as using 3D models
to simulate realistic reflexes and reactions which I will be able to use to
help me develop my animation process.
Beat-em up computer games references;
These type of beat-em up games have over exaggerated movements
and unreal physics which may not be what I’m trying to do, but it shows a good
example of stance such as Ryu from street fighter 4 while in his stationary
stance he is still on his feet bobbing up and down coming from his bending
knees and small shrugs of his shoulders. I have also noticed that his feet move
before his body. I will also look into Ufc games and footage to help with referencing how movement is conveyed in the body.
looking at realistic fighting games such
as;
Ufc 2013
Break down
Listing the important animations I should have in my show
reel
1.
Walk cycle
2.
Run cycle
3.
Combo Variations
4.
Stance
5.
Victory
6.
Knockout
7.
Block and weaving
8.
Implement props (punch bag)
This is a list of animations I hope
to achieve using the mannequin rig. So my plan now is to make a polished walk
and run cycle which will fit the genre of the game style.