Tuesday, 26 November 2013

Animation plan continued

Taking a closer look into what animation I want to do in my show reel, I have chosen to do game animation using the mannequin rig to help me achieve this. The chosen genre themed around my animation is beat-em up games. Here is a list of reference footage I have observed;

The TV show – Deadliest Warriors TV show uses animated 3D models demonstrating combat of various martial arts showing weight and force. I think this is an excellent source for reference footage that displays good understanding of how the body moves with force and as well as using 3D models to simulate realistic reflexes and reactions which I will be able to use to help me develop my animation process.


Beat-em up computer games references;
-         - Street fighter 4 - http://www.youtube.com/watch?v=ZIG_vAKAAl8
-          -King of Fighters - http://www.youtube.com/watch?v=U9VKIOGL2Sc
-          -Tekken - http://www.youtube.com/watch?v=1B3qMlI_B7g
-          -Dead or Alive - http://www.youtube.com/watch?v=06H9DOeOJ2I
-          -Killer instinct - http://www.youtube.com/watch?v=LOpK5Y36m1o

These type of beat-em up games have over exaggerated movements and unreal physics which may not be what I’m trying to do, but it shows a good example of stance such as Ryu from street fighter 4 while in his stationary stance he is still on his feet bobbing up and down coming from his bending knees and small shrugs of his shoulders. I have also noticed that his feet move before his body. I will also look into Ufc games and footage to help with referencing how movement is conveyed in the body.

looking at realistic fighting games such as;
Ufc 2013

Break down
Listing the important animations I should have in my show reel
1.       Walk cycle
2.       Run cycle
3.       Combo Variations
4.       Stance
5.       Victory
6.       Knockout
7.       Block and weaving
8.       Implement props (punch bag)

      This is a list of animations I hope to achieve using the mannequin rig. So my plan now is to make a polished walk and run cycle which will fit the genre of the game style.

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