In
this final version of the 11 second club I was able to add in particle effects
which took up a lot of time and found it very frustrating to work with. The
main issues with working with particles;
-
were to try and make it flow in the right direction
-
and making it emit the
particles so that they would flow instead of scatter
-
Make the particles stick to each other instead of bounce of one
another
-
Make the particles stick to the character for a longer duration as
it only seemed to attach to the characters for about a second and then flow off
the mesh of the body.
After hours
of playing around with particles I was satisfied with the end result but a part
of me still wants to experiment in particle effects to get a better understanding
on how they would work.
For the rest
of the feedback from last week I went back into the male character and fixed
some of his mouth animation and also removed some frames of the male hand
gestures so that his actions would be clearer to read.
For the
female I moved her hips more so it appeared to have more of a twist and not so
rigid. I tried to fix the leg animation of the hop to make it less than a slide
of the foot.
The other
issue was the staging I changed some of the environment so that there was less
in the scene and more focused on the characters with less distractions around
them. I did not move the characters around as I was comfortable were they were
instead I moved the camera slightly so that it would give a better angle.
In the end I
overestimated the rendering time of the animation and sadly was not able to
submit for the 11 second club but maybe I will try again in the near future.
Here is my
final animation for the 11 second club competition October 2013
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