Tuesday, 19 November 2013

11 second club finale

In this final version of the 11 second club I was able to add in particle effects which took up a lot of time and found it very frustrating to work with. The main issues with working with particles;

-         were to try and make it flow in the right direction
-          and making it emit the particles so that they would flow instead of scatter
-         Make the particles stick to each other instead of bounce of one another
-         Make the particles stick to the character for a longer duration as it only seemed to attach to the characters for about a second and then flow off the mesh of the body.

After hours of playing around with particles I was satisfied with the end result but a part of me still wants to experiment in particle effects to get a better understanding on how they would work.

For the rest of the feedback from last week I went back into the male character and fixed some of his mouth animation and also removed some frames of the male hand gestures so that his actions would be clearer to read.

For the female I moved her hips more so it appeared to have more of a twist and not so rigid. I tried to fix the leg animation of the hop to make it less than a slide of the foot.
The other issue was the staging I changed some of the environment so that there was less in the scene and more focused on the characters with less distractions around them. I did not move the characters around as I was comfortable were they were instead I moved the camera slightly so that it would give a better angle.

In the end I overestimated the rendering time of the animation and sadly was not able to submit for the 11 second club but maybe I will try again in the near future.

Here is my final animation for the 11 second club competition October 2013

No comments:

Post a Comment