Following my animation breakdown plan I started of creating
a walk cycle using the tutorial provided by Digital Tutors. I found this a good
form of practice to further understand the functions of the rig. And also create a better walk cycle than my earlier attempt.
Following the tutorial was challenging as it started off
with simple key framing which I was familiar with from experimenting on the 11
second club animation. But then further into the tutorial using the graph
editor was the challenging part trying to grasp how it functions as well as how
it would benefit the flow of my animation.
Using this image and tutorial to guide me I began to put the
feet into position in the appropriate frame number. Here is a quick play blast
of the result so far.
After doing this I proceeded to work into the in-betweens such
as just before the key moments to adjust the feet so that it looked more
naturally when stepping and lifting of the foot. This process was easy as to
get the right positioning for both feet I just copied the right foots
translations and paste them on the left foots translations on the frames where
they would be at that time so that it would look symmetrical.
Going into the graph editor was new to me but the tutorial was
a great help as I started to finish of the motion in the feet I began to understand the graph editor a
little bit better.
I then worked up the body adjusting the hips as they turned
when walking. Moving on to the hand movement I originally made them quite
straight with no arc motion. This is issue was easily resolved by adding key
frames to show an arc motion.
I am quite content on how the walk flows it comes across to
be quite serious and that’s what I want to portray like a fighter walking
towards the ring.
Here is a quick play blast of the finished walk.
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