In my opinion defeat
is a vital part in some fights to show a sore loser or having a defeated opponent upset when the judges announce the winner or a show of losing hope
when not declared the winner.
I think this adds
to a game even though its not a crucial part but still can be associated with the type of game I am aiming for. Here I have
filmed my cousin acting defeated.
Front view of defeat
Side view of defeat
With this footage I
was able to get the key movements to help create the animation defeat.
to make this animation. I studied the movement and how the toes were to bend during the fall of the footage. It was troublesome to try and keep the toes looking right when he goes over the feet during the fall to his knees.
here is the break down keys of the defeat
pose 1
pose 2
pose 3
pose 4
pose 5
pose 6
pose 7
pose 8
I like this animation as I feel like its really captured that disappointment of the model after a defeat. I'm also please with how it has turned out as I found the feet the most difficult but yet was able to achieve the look that I wanted.
Here is a front and side view of the animation of being defeated
I hope to some day make more variations of defeat as I don't think its a big focus on the game animation I am making for but I still want to include this small element into it.
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