Saturday, 11 January 2014

evading and blocking

Dodging
In fighting games there is also an opportunity for you to evade or block your opponents so I want to be able to show that I can animate these procedures. Again the first thing I did was research into how the body tries to evade being hit by their opponents. I found this video;


The technique he uses is understandable but I don’t know if it was the right kind of evasive movement I wanted so I filmed my self-dodging.

For the dodging I imagined being about to be struck by the four combination punches I had filmed previously and how I would react to dodge them.
Here was the outcome of the footage;



By using the footage I would combine the dodging combination with my punch combination to make a scene where the character would dodge the punches. First thing to do was to get my key poses down which are;
Stance position

Dodging positions
  

Skip back positions



These would be the key frames that used to help me create a dodging animation.

After this I would go in and tweak the in-betweens using the graph editor to smooth out the transitions and fix any popping motion by adding key frames were they would be needed. The skip back process was difficult to create as I wasn't trying to create a jump but a subtle skip back barely lifting of the ground. I think the finished animation was really successful as I feel it captures an evasive movement fighter would use during combat.


Blocking

Another defensive measure that fighters could use if they are unable to evade would be to defend themselves. I also filmed footage of myself blocking and defending against.



To make it simpler I took three poses that I like for blocking in these videos to defend against punches and a kick.

Here are the defensive stances I will be using

Stance

Neutral Stance

Defence Positions




I've chosen these positions because it shows how to block attacks at the head and the body as you will notice the model will always have its hands near the face to guard from attacks. Keeping the hands up protecting the face is the goal of this animation.

Between each of the blocks I've put in a neutral position so that you can see the different transitions between the blocks and also the different parts of the body to block.

Again once I lay down the key positions I had to move certain parts of the body to stop it from popping and try to keep within the limitations of the rig I found the elbow and knees difficult to adjust because of certain positions the joints were placed. 

This piece of animation was really enjoyable to work on and because I performed the reference video I understood how and which part of my body was moving. Using that knowledge I transferred it into the rig.

animation of blocking;

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