Friday, 10 January 2014

Run animation

Moving onto the running animation I used another tutorial from digital tutors to help create a run animation. As a run is faster than a walk it means that there will be less key frames as a walk was around 30 frames for a cycle but the run in this tutorial is round 15 frames to complete a cycle. Similar to the walk cycle I used this image provided by digital tutors to get down the most important keys down.

After posing the rig in the appropriate places I started to work on the feet. Working on the heel joints and how they would look during the run cycle, while being careful not to create any jumping joints or deformation.  


Here are some stills of the running animation showing feet placement.








I then worked up to the hips creating the up and down positions as well as twisting the hips before proceeding to the arms. Using the same technique with the feet I used with the hands and torso before moving back to the feet.




The next step of the tutorial was to adjust the motion trail so that the feet were moving in a circular motion.


To finish off the run cycle I tilted the foot as it went back and forth so that it created a more realistic run and to make asymmetric.



The run cycle I've created will help me with game animation as it is an essential movement in games. I'm content with my run animation as this is the first one I've made. Here is the end result.


 http://www.youtube.com/watch?v=j7UsHj97IbY&feature=youtu.be



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