Sunday, 12 January 2014

Compilation

After making all these animations I thought I could try and tie some of them together such as the four combination punches and the dodging animation. This would make a nice animation to add to my show reel implementing two animations together. This is how it turned out.


creating this animation was difficult because I had to move the attackers punches slightly so that they appear to miss the opponent. I also had to stop it colliding at certain points of the animation. but because the key frames were in place I tried to match them up. I thought the best solution was to move the dodging opponents key frames to match the speed of the punches.

Work in progress play blast.



I think this compilation works well I'm happy with three of the four combinations but I think it still works well.

The next compilation is the knockout punch I combined the superman punch with the fall down animation to show a finishing move knock an opponent out.


Joining this animation together was easy I just moved the two rigs close together within range of the superman punch. From here during the extension of the arm during the super punch I aligned the fist at the head just before the knock out animation begins.

I was pleased on how this had turned out as it appears like the super move has knocked out the unsuspecting opponent.

The Final compilation was the dodge strike animation joined with the front punch and stagger animation.

side view one

 side view two


Overall I think making compilations was a good idea I got to try out how to implement interaction with two rigs being so close to one another and that you have to watch out for the inbetweens in case the rigs collide during the play through s.

By putting these comilations together I have made a more interesting visual for my animation show reel for games. It also indicates heavily that its made for a fighting game such as UFC.

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