Sunday, 12 January 2014

Victory

In all fighting matches we all love it when you win and have a cheer at the end to show that you are clearly the winner and dominated your opponent. So I attempted to create an animation being victorious as I consider winning a crucial part at the end of fighting matches to give that sense victory to the player.

Before filming the footage I thought of the victory pose I would imitate. I wanted someone with arms in the air getting the crowd going but I could not find any video footage for what I wanted so I looked up some images that might have captured this pose.  There weren't many images of a full body victory pose that I could locate but these were the closest I could find.



To get the movement I wanted for my pose I got help in recording reference of a victory pose. Here is what was recorded.

Victory cheer side

Victory cheer front


The pillow that I’m standing on will be the defeated opponent. This can easily be made using two of the same rig. What I did was import a previous model that I had animated which was the knock out video of the rig falling to the ground

Earlier defeated model that I imported into my new scene

From here I position my new rig beside the fallen rig and animated the movements looking over my reference footage to get the important frames into place.

Here are the key poses I used for this animation.

pose 1

pose 2

pose 3

pose 4

pose 5

The making of this animation was easily done except when it was time to animate the arms moving up and down. for some reason the left arm was moving in an arc motion when I wanted only a gentle rocking of the arms going back and fourth this was fixed by changing tangents within the graph editor as well as re positioning of the hands on the right key frames.

play blast of victory pose


I think this came out well as it shows that the victor is dominate over the defeated opponent and could be used at the end of an intense fight between warriors which can also be implemented into fighting games. 







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