In fighting games there are unique signature moves assigned
to each character. These moves aren't likely to be used often as they require more energy or the opponent has left an opening giving the opportunity for these moves to hit.
I will be doing two of these signature type moves. The two
that I have picked is the Superman punch and the flying knee. I tried attempting
these moves but found them difficult to pull off so I used reference footage
online following a tutorial on how to perform these knockouts.
Superman Punch
Following the steps form the tutorial on how to perform the
superman punch. I froze the video footage for moments I thought were key
positions in this move. by doing this I was able to move the rig into positions and shape according to the reference footage while adjusting the time line so that the animation ran smoothly.
Here are the key frames I took from the footage that I thought
needed to perform the knockout.
Fight stance
Preparation before the punch
lift off
Punch
Land
Back to stance
To perform the superman punch it comes across as a jump but
in fact it’s more of a push because you’re pushing your body into the opponent.
And the force is generated from the push of the ground and also the thrust of
the opposite foot to give it power.
Comparing my animation to the video referencing I find them
very similar in the way they move which has made this a successful animation. There
were some issues with popping joints but using the graph editor and changing
the tangents levels I was able to create shaper and fluid movements to help me
achieve this knockout punch.
The end result animation of my superman punch
Flying knee
Carlos Condit's Flying Knee - MMA Surge, Episode 42
video reference
Using this video footage I was able to create the flying
knee. I tried to get self-footage but was unsuccessful as I couldn’t pull of
this move correctly. So how is the flying knee performed?
From your left fighting stance you throw your
right foot forward bringing the right knee up. Once the knee reaches the
highest point you jump bringing your left knee up and drive it forward towards
the opponent.
Breakdown of important key frames to perform the flying knee
Pose 1
Pose 2
Pose 3
Pose 4
Poise 5
Pose 6
Pose 7
Pose 8
With constantly looking at the reference video stopping and
at key moments to try and capture the form of the body while he performs the
flying knee was difficult but it turned out really well. Here are the finished
videos of the flying knee showing one from the side and one from the front.
the most difficult part with working out this movement was to establish where the models hands were going once the model was in the air I kept them balanced but natural as possible. using the graph editor i was able to fix some of the popping from the joints which also made the animation run smoother. One of thing I am not sure of was the landing in the flying knee but overall it appears to look like the reference footage which is what I wanted to achieve.