Tuesday, 19 November 2013

11 second club finale

In this final version of the 11 second club I was able to add in particle effects which took up a lot of time and found it very frustrating to work with. The main issues with working with particles;

-         were to try and make it flow in the right direction
-          and making it emit the particles so that they would flow instead of scatter
-         Make the particles stick to each other instead of bounce of one another
-         Make the particles stick to the character for a longer duration as it only seemed to attach to the characters for about a second and then flow off the mesh of the body.

After hours of playing around with particles I was satisfied with the end result but a part of me still wants to experiment in particle effects to get a better understanding on how they would work.

For the rest of the feedback from last week I went back into the male character and fixed some of his mouth animation and also removed some frames of the male hand gestures so that his actions would be clearer to read.

For the female I moved her hips more so it appeared to have more of a twist and not so rigid. I tried to fix the leg animation of the hop to make it less than a slide of the foot.
The other issue was the staging I changed some of the environment so that there was less in the scene and more focused on the characters with less distractions around them. I did not move the characters around as I was comfortable were they were instead I moved the camera slightly so that it would give a better angle.

In the end I overestimated the rendering time of the animation and sadly was not able to submit for the 11 second club but maybe I will try again in the near future.

Here is my final animation for the 11 second club competition October 2013

11 second club continued

In this week’s session we were able to show of the animations of the 11 second club in front of the class to gain some feedback as well as to see how everyone else was getting on. The feedback I got seemed to be very positive and helpful.

Here is a list of small adjustments to be made during my feedback session;
- The females character twist in the hips were not convincing enough.
- The female seemed to have slid backwards instead of hoping backwards.
- The gestures of the male character were hard to read.
- positioning and staging was also considered.

Also during class we had a chance to learn about how to implement props into an animation and how a character would interact with objects. We were also given basic knowledge on how to work with particle emitters and also how to set up rendering for our animations instead of play blasts so they would have an overall polish to them.


To make my animation more convincing to the audience I really wanted to apply some particle effects into my scene so that there was something actually exploding onto the characters and cover them in a slime from the animal that’s indicated in the sound clip. So my task for next week is to tweak the animation and also have maybe some convincing slime effects using particles for next week.

Monday, 21 October 2013

11 second club draft

After A few days of planning and layout of the scene i had finished my idea. its about a bomb squad trying to diffuse some kind of bomb/animal. in the scene it involves a rookie and a pro who is on the phone to the boss leaving the rookie to do all the work. the rookie will be a character that comes across as loud and a little dim witted while the female pro is more worried and serious.

here is the first draft of my scene I made in playblast

I then later proceded to begin animating the limbs and facial features

The next thing that I worked on was texturing some of the environment and also parented the mobile phone device to the females hand here is the result so far.

In parts of the animation I felt I could have moved the female character a little closer to the middle of the scene but was afraid of her blocking the male characters performance. after further study into my animation I found I need to tweak a few bits on the faces and movement with the graph editor.


Monday, 7 October 2013

Quick Animation test

Done a quick test animating Bonnie rig to see what she is capable off. I found this rig really good for expressions and will be using it for the 11 second club project. I will hope to use the same rig for the male character in the 11 second club sound clip. Experimenting with this rig allows me to get use to it and prepare me for the upcoming task.







During week 2 of advanced animation we were given the task to animate this month's 11 second club competition sound clip. This is just a few idea's I had in mind of  characters, their expression and scenes. My favorite story I've came up with is about  a Bomb Squad. While disarming the bomb the pro is caught off guard from a call from the higher ups,while her rookie partner fails to disarm the bomb causing the pro to put her higher ups or boss on hold.

Game Animation

Game Animation is my field of interest and i would want to be able to create works such as these. As I am interested in 3D modelling and Animation. this is were I hope this will lead me to,these videos show a series of models animated to act out their behavior in the game. I would like to someday see my work come to life.
using the skills I have learned during and after university.

http://www.youtube.com/watch?v=ACtx-LDh8vM - Game animation Portfolio by Junimaro
http://www.youtube.com/watch?v=0CABS8d16tE - 3D Character Animation Demo Reel (April 2011)
http://www.youtube.com/watch?v=w5-eYnmnBM8 - Patrick Arevalo - Modelling Demo Reel 2001

Visual Effects Animation

Looking into Visual effects i found it really impressive in the use of composting objects and the difference it has made to movies such as fast and furious. Visual effects is quite an interesting area to work in, I would not mind learning some composting for personal use but I'm not sure if its the area i want to go in even though i do find it appealing.Here are some videos I looked at to introduce me into Visual effects.


http://www.youtube.com/watch?v=rnnTUKVdZuI – Richardrnelson, visual effects show reel 2011
http://www.youtube.com/watch?v=oWPX7TFrrV0 – fast and furious 4, Visual effects